Showing posts with label Design Thinking. Show all posts
Showing posts with label Design Thinking. Show all posts

Monday, 25 November 2019

Ōtautahi Pizza At The DigiAwards

We were so excited to be presented two awards for our Ōtautahi Pizza website at the Grow Waitaha DigiAwards. In previous posts, you can read a little about the project. But below is an article that Atarau, Milla and Arona wrote for our school newsletter. We had many successes from across our whole school. 


DigiAwards 2019

On Wednesday the 13th of November, the Grow Waitaha DigiAwards hosted an awards evening at St. Margaret's College for the finalists. Bromley School entered many different entries for many different categories. The categories were website, story telling (retelling original stories), coding, comercial, Te Reo, and an open category for any entries. Loads of schools in the Canterbury region entered with their unique creations. The awards were given by companies around Canterbury.

Everyone was greeted by Haeata’s Kapa Haka group and they did some waiata along with a Haka. There were over 700 people who attended. There were also many people from schools who were nominated. The prizes were things like advanced mechanic building sets, coding equipment and Chromebooks.

We are so excited that the overall runner up was Mrs Gardner’s class, Kakano 1. They won a Chromebook! They entered a video called Te Waka O Tamarēreti. The overall winner was a boy from Avonhead called Thomas. He entered a Battle Bots game he coded and created himself.

Bromley School won a number of different categories, which was awesome because it was our first time entering and we won so many awards. Below is a list of our winning entries.

Storytelling Winners (Bromley):
Year 0-2: Te Waka O Tamarēreti from Mrs Gardner's class, Kakano 1.
Year 3-4: The Nine Ika Of Matariki. From Mrs Hix and Mrs Togiaso’s class, Pitau 1.

Storytelling Runner Ups (Bromley)
Year 0-2: Skytins Vs Zombies. From Mrs Wixon and Miss Paterson’s class Kakano 2.

The Open Category Winners:
Year 0-2: The Brave Shadow. From Mrs Macintosh and Miss Newth’s class Kakano 3.

The Open Category Runner Up:
Year 3-4: A Special Place. From Mr Cron and Mrs Sung’s class in Pitau 2.

Website Winners:
Year 5-6: Ōtautahi Pizza. From Mr K’s literacy group in Koru 1.

There was also a special prize given to Ōtautahi Pizza which was a $750 voucher for PB Tech. This was given to them because one of the judges believed that the way we created it and designed it deserves an extra special award.

Throughout the night there was lots of cheering from Bromley. When they announced who was in 2nd, Bromley would start cheering because they noticed that Bromley won. There was lots of support and all the entries had lots of effort put into them. Bromley left St. Margaret’s happy and were even happier about the results.

Here is a link to the Grow Waitaha website for extra info, including the winning entries.
https://www.growwaitaha.co.nz/digiawards/

Wednesday, 18 September 2019

Ōtautahi Pizza Project - Part Two

We have just completed our Ōtautahi Pizza website and have entered it in the Grow Waitaha DigiAwards under the website category.

The project has taken us most of the term and we have chipped away at it during our literacy sessions. Everyone has contributed in some way, with some individuals having a huge input.

You can read about the project on the website itself. We are really proud of it!

Click here: www.otautahipizza.weebly.com

Sunday, 15 September 2019

Gap Filler Idea - Digi Award Project - Part One

Mrs Harris' literacy group have been working on a digital project. We are creating commercials that pitch a creative idea. These commercials will be entered into the Innovative Ōtautahi Digi Awards.

We learned about Gap Filler, an Ōtautahi enterprise that fills that gaps of our city with creative, fun ideas. You may have been to the dance-o-mat in the city or exchanged a book for free at a pop-up book exchange.

To help us navigate the creative process we took our learning journey through the design thinking format.

Our task was to generate an original idea to fill a gap in our local Cypress gardens.

Firstly we needed to empathise. What problems do we have in Cypress Gardens? Who uses Cypress Gardens, and what are their needs? How can we make Cypress Gardens a better place for our community? We took a stroll around the gardens and took some photos to help us generate ideas.




We used the keynote application during the ideate stage. The app allowed us to import our photographs and sketch our ideas over top. We were able to record notes and even our voices to add detail. By this stage, some of us were generating similar ideas, so this is how our digi teams were formed.




So what makes a good commercial? Next, it was time to learn about persuasive language. We needed to convince our audience that our idea was the best. We wrote our commercial scripts, making sure to include catchy phrases and powerful persuasive language.

To plan the structure of our commercial we used a storyboard format. This included sketches of our filming location for each scene, information about digital effects and a list of props required. Throughout this stage, we were going back to the ideate element and checking that our ideas would come across clearly in our commercial. We also shared our storyboards with the class to get some feedback.




Oral language has been another focus area of our learning journey. A good commercial has a speaker who projects their voice and speaks clearly to get the point across. To practice our oral langauge we have been participating in oral language games such as fortunately, unfortunately and going over our commercial script. Ask your child about fortunately/unfortunately, it's a fun game that everyone can enjoy.

We have been busy organising or collecting props for filming day, which will begin soon. We have also been given a challenge to include a green screen effect in our commercial. It has been fun experimenting with the app. After many weeks of learning about the elements of a commercial, we are excited to put it all together.




Thursday, 8 November 2018

MAD/Athletics Day Movie Project

On Monday, we learned that we would be creating an iMovie to inform the school about MAD day
this term.
We went through the design thinking process to develop our digital outcome.
This process takes us on an in depth learning journey where we can all contribute.
Normally, we dedicate a whole day to MAD day, but due to running out of free days to do it this
term, we are combining it with athletics day.  
Empathise
First we needed to think about our iMovie audience.
Our audience is the Bromley School community.
Here is some of the information we gathered through discussion and brainstorming.
- The movie will need to be fun and exciting
- We will need to speak clearly so our audience understands our message
- We could include fun music to keep the movie engaging
- We will need to show the audience not just tell
- The movie will need to be short and informative
Define
Next it was time to define our task. We put our information together and created a timeline.
This gave us a clear idea of what we need to get done before the filming stage on Thursday.
This stage helps us get organised and start our next creative stage.
Ideate
This stage is fun and creative.
We start brainstorming our ideas by thinking, writing, drawing and talking.


Prototype and Testing
After generating our creative ideas, we put them together in a storyboard.
We included a sketch of the location, a list of props and any script that was needed.
Then we practised our lines and organised our props.



Finally it was time to shoot our movie. Even on filming day we needed to keep going back to the
different stages of our thinking process.
Some small changes were made to meet the needs of our audience and create some wow factor.
We would like to thank Mandy Dempsey for her help and input on filming day.
We had a lot of fun working on this project. Check out the finished product.